Computer Gaming has been in my life from as far back as I can remember. I started playing them at my cousin’s place each time we visited, and especially in this part of the world, very few people had computers. The Internet was non-existant at the time. The entertainment value of games was not in the graphics, but largely in the story and gameplay interaction. I remember sitting behind my cousin as he played through Kings Quest, unveiling the story and solving puzzles along the way. I felt that was really cool!
Over the past 10 years or so however, the genre has seemingly faded into the background, with some occasional gems like The Longest Journey and Syberia giving us a taste of how fun and witty story telling can be captivating and thoroughly enjoyable. However, it hasn’t been a genre that has gotten a lot of attention. Strategy games, RPGs, FPS, and even simulation games seemed to be doing a much better job drawing players and retaining them. Lucasarts all but stopped investing in the genre, and Tim Schaffer, one of the designers of much of the classics at Lucasarts left forming Double Fine Productions back in the year 2000. Other game designers also left Lucasarts and formed Telltale Games, taking over releasing further episodic titles of titles such as Sam and Max and Monkey Island as well as some other game adaptations.
Recently, I’ve had the privilege of playing Deponia and The Book of Unwritten Tales, both fun and interesting releases that make me hope that the genre is again on the rise. Kickstarter has given Double Fine a breath of life, and I hope my contribution to it will further contribute to the revival of this genre. I’m excited for it!